Welcome,watch my Showreelhere:
I'm Sebastian Brett, a practical, friendly and open-minded BSc Sound Engineering and Production student pursuing a career in Sound Design for Film, TV or Radio.
At work you'll usually find me organising, engineering, editing, mixing or mastering recording sessions.

Here you can learn
About Me

WHO AM I and what do I do?
WHAT MAKES ME 'TICK'?
The magic of sonic immersion.
Its emotional power grips me. Sometimes I'm moved by a piece of music unexpectedly and I feel the hairs raise on my arms. It happens when you walk into a cinema and become a different person for a couple of hours, feeling unfamiliar upon returning to your own skin.
Crafting these experiences with sound is what I live for.
What do I bring to the table?
Playing for years in different bands as a guitarist taught me how to be easy to work with in a creative team. I bring technical skills but also enthusiasm and open-mindedness. I care about sound and that's why I've got such a keen ear for sonic detail.
You've made it to my
Portfolio
This page is a more detailed history of projects I've worked on and how I was involved
GALLERY
for Showcase//

Recording crispy Foley. (Salt and Vinegar)
Right: Neumann KM184s in an X-Y arrangement capture a saloon-style timbre from exposed piano strings

Western Radio Drama:
"The Wild North West"
I worked in a group of four to deliver a six-minute radio drama featuring two songs as well as original SFX, ambience and Foley.
The goal was to parody the Western genre and paint immersive environments with just sound.
I wrote the script and narrated it, helped organise and engineer recording sessions before editing, mixing and mastering in ProTools.
The story follows Fred “The Fly” Clayton, a sharpshooter looking for somewhere to settle down. Will he find it in the desert town Gold Gulch?
Give the MP3 a listen below (headphones recommended!)
Sound re-design:
"drive"
I had my first taste of film sound in 2021, when I re-designed the sound for this fast-paced "getaway" scene in the film "Drive"
It became clear that one badly timed or missing sound effect would shatter the illusion of immersion in the scene.
The challenge hooked me and I set to work pulling sound effects from libraries and recording dialogue before layering them up in a DAW.
My favourite parts were where I had to change the audience's auditory perspective. Such as when a car door slams at the beginning, and a low pass filter muffles sound from outside.
In retrospect, while some "rev" noises sound more like a toy car and needed more EQ or re-recording, I learnt a lot from the experience.
Watch the two-minute clip here: